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What’s new in 2.9.10

v2.9.10 Β· Better timing

  • Slow-Mo starts the moment you use it, so you can line up your putt while the hazards crawl. They stay slow until that putt ends.
  • Press Q and start typing: the chat box is ready straight away. A number in the empty box still sends that quip, and Esc closes it.
  • Remix the arenas: copy any built-in arena map into the level editor from My holes.
  • Trails no longer slow the game down on Android.

v2.9.9 Β· Legends of the course

  • A new home screen: your name, coins and shop along the top, big Play buttons, and everything else sorted under Compete and Create.
  • 23 legendary balls you can’t buy: finish a course under par to win its ball, with a Grand Slam ball for all of them. Eight more hide behind the hardest achievements.
  • Leaderboards for every course, this month and all time.
  • The daily challenge pays out: 75, 50 and 25 coins for the top 3 each day, 10 for anyone else who finishes. A popup shows today’s hole, your place after a try, and your prize the next day.
  • The daily challenge now only hands out power-ups that help when you’re playing alone.
  • Same strokes on the daily challenge? The fastest time wins, so your other tries still count.
  • Split Shot is yours to time: press Split (or S) while the ball rolls and all three shoot off with a burst of speed. Ghost Train Station is rebuilt around it.
  • The home screen now shows your own ball, with the logo riding on top.
  • Cut rope button for the Grappling Hook: let go at the perfect moment, on a phone too.
  • Restart a hole when you play alone. Your bag goes back to how the hole started, but that run earns no more coins or achievements and stays off the leaderboard.
  • Course packs: sets of the best community holes, each with its own reward for finishing it under par.
  • Level editor on your phone: pinch to zoom, two fingers to scroll, a tidy menu, and tips written for touch that you can close. A floating menu mirrors, rotates, scales, duplicates and deletes pieces, keeps a shape’s ratio and saves building blocks, and a piece’s own options open in a sheet.
  • The tool categories in the editor now fold away, on every device.
  • The editor is much lighter and comes straight back from a test, with your zoom and position kept. Its build area now has a visible edge, so you can’t lose your hole off-screen, and big holes keep their grass all the way across.
  • Set a hole’s power-ups in the editor: what players start with and what the boxes can hold.
  • The shop’s β€œHow you look now” preview now uses the full width.
  • A duplicate now pays the item’s shop price, up to 150 coins, from mystery boxes as well as round prizes.

v2.9.8 Β· Hooks & shells

  • Hook a moving hazard and it stops at once, until your hook lets go, then carries on from where it stopped (and hits a ball that stopped in its way). Three new long Hook Shots holes: Switchback Swing, Ferry Hook and Pinwheel Alley.
  • Two big shells-only arenas, Ricochet Rink and Turtle Temple, full of walls to bank shells off.
  • 5 new combos: Bank Robber, Heat Seeker, Bumper Car, Slingshot and Ghost Train. Combo Lab has a new hole for each one (Bank Vault, Homing Pigeon, Bumper Cars, Slingshot Ridge, Ghost Train Station). Juggernaut now really smashes through walls after its first phase. On a phone the minimap stays above the notifications.

v2.9.7 Β· Round & Round, rebuilt

  • Round & Round has 10 brand new holes, each its own shape: a crescent full of rocks, a big D with wooden posts, a horseshoe with a log across it, twin desert ramps, a brick maze, a hexagon island with an ice side, a snail spiral, a clock with sweeping hands, pachinko and a coffin.
  • Fans and walls: press where it goes, then drag to aim it.

v2.9.6 Β· Round & Round

  • Round & Round: 10 round holes (rings, a bowl, a figure-eight, a three-ring circus) through every biome, built for messing with each other. Turntables, belts, bats and tumbleweeds shove balls around, and the boxes only hold the nasty power-ups.
  • A Green Shell now picks up any box it rolls through, for you.

v2.9.5 Β· Trail blazers

  • 13 new trails in the shop: Comet, Inferno, Frostbite, Sakura, Thunder, 8-Bit, Gold Rush, Phantom, Inkblot, Paw Prints, Melody, Galaxy and Autumn Leaves. Glowing ribbons, particles that burst when you bounce, afterimages and marks left on the course.
  • Sharper courses on phones, especially on iPhone, and while you aim zoomed in.
  • 23 new achievements, five of them secret, and new Arena and Tricks stats on your profile. Round rewards can now be hats, and a duplicate pays its full shop price.

v2.9.4 Β· Combo Lab

  • Combo Lab: 10 new holes (par 4 to 6). Everyone starts with the same two power-ups and the boxes only hold that hole's set, so you can find the combos. See which ones under How to play β†’ Power-ups.
  • Hook Shots: 3 holes with a Grappling Hook every turn. Whip round a corner, circle a lake, hold a windmill still. Plus red stakes along the water and readable combo sums in the help.

v2.9.3 Β· Made for phones

  • Your turn and your statuses sit at the top now, so nothing covers the tee. Name tags no longer pile up at the tee, and your phone buzzes when your turn has 10 and 5 seconds left.
  • Phone on its side: a bigger course with the bag down the right. The scorecard keeps names and totals in view, custom power-ups fold away, the chat stays above the keyboard and older updates here fold up.

v2.9.2 Β· Pocket polish

  • Phones: you putt upwards now (the tee is at the bottom), a glowing frame and a badge show it's your turn, a slimmer player bar for big groups, Skip turn is in the menu, and long-press a power-up or a status for what it does.
  • Fuse: two power-ups in your bag that make a combo wiggle and get a Fuse badge. Tap a status (Dizzy, Frozen…) to see what it does.
  • Mulligan takes back your last putt and its stroke, one per turn. The airtime cam shows the walls and bumpers you fly over.
  • Shop: filter on owned, equipped or not owned, by pack, and see how you look at the top.
  • Windmill Way's windmill is a little slower, Splash Bridge has a block in front of the cup, and quips from players already in the cup show on the left.

v2.9.1 Β· Rope tricks

  • Rope tricks: hook a loose flag (or a rival carrying one) and reel it in, reel in a box for a power-up, or tie on to a moving hazard: when your putt pulls the rope tight, it stops until your next turn. Cut the rope mid-putt for trick shots (the button, or C). Got a knife? A rope on you is cut at once.
  • Throw the flag in Capture the flag: 5 to 10 ball lengths, to a teammate, into your base, or through a portal or teleporter.
  • Shattered! A shell on a frozen ball breaks it: back to the tee. A Green Shell into a crab, croc, bat or mole stuns it, with stars round its head, until your next turn.
  • A portal under a box sends the box straight to you.
  • Two new arenas: Pinball Pond (pistons and boost pads aimed at the ponds) and Croc River (crocs, swinging logs, mushrooms to jump the river). And a Rope party custom rule: Grappling Hooks only, a fresh one every turn.
  • 10 new achievements for arena play, combos and tricks. They count in custom games too.
  • Bigger faces on the balls with a thinner colour ring, sharper stickers on phones, moving hazards move on the mini map, every combo in How to play, and no Keys tab on touch screens.
Older updates

v2.9 Β· Hooked

  • Grappling Hook: hook a spot and swing round it, or hook a rival and drag each other around until your next turn. On a computer, hold ↑ to reel in and ↓ to let out.
  • Shells: the Turtle Shell is now the homing Red Shell. The new Green Shell fires from your ball, bounces off walls and knocks away whatever it hits, and you still putt after. Arm a Green and use a Red for a Blue Shell on whoever is closest to the hole.
  • More power-ups: Squid Ink (splats over a rival's screen), Lucky Clover (pick 2 of 3), Invisibility Cloak, Thunderstorm (a curse for every rival), Fan, and Medic for team deathmatch. The Shield now works in every game.
  • New combos: Rocket Shell, Shell Sight, Spiky Shell (one-hit wall breaker), Triple Threat (split shot copies that stab) and Bullet Time (an aim line that knows the hazards are slowed).
  • Curveball: hold ← or β†’ while you aim, the longer the harder it bends, and the arrow bends with it. On a phone, tap the Curveball badge.
  • On your phone: pulling on your ball zooms in, with the whole course and your aim in a mini map. Sharper graphics, a menu button for the in-game buttons, smaller notifications, two items per row in the shop and a tidier lobby.
  • Capture the flag shows a grab straight away for everyone, the quips have a close button, and the daily leaderboard is no longer hidden behind a sticker.

v2.8 Β· Combo time

  • Nine new power-ups: Bouncy Ball, Curveball, Portal Gun, Split Shot, Shrink Ray, Tractor Beam, Decoy, Slow-Mo and Jump Pad, plus a Smoke Bomb that hides part of the course.
  • Arena power-ups: Shield, Medkit, Landmine, Double Putt, Recall, Hill Shift (King of the hill) and Flag Decoy (Capture the flag).
  • Combos: arm two power-ups that go together for something extra. Sniper (Rocket + Laser Sight), Wrecking Ball (Rhino + Rocket, smashes real holes in walls), Juggernaut (Ghost + Rhino), Assassin (Ghost + Knife), Mine Field (Magnet + Bomb) and Curling (frozen on an ice rink).
  • The Ghost Ball now phases through the first thing it hits, then turns solid again. Achievements show progress bars on your profile.

v2.7 Β· Knives out

  • Arena games in Custom: Deathmatch, Team deathmatch, Capture the flag and King of the hill on three big maps. Everyone carries a knife: hit a ball on your putt and it loses a life (or goes back to its base), and hazards hurt too.
  • Build your own arenas in the editor: switch on Arena map and place spawn points, team bases, a middle flag and the king’s hill. New too: incognito teleporters that look like coffins and keep their exit a secret, and Shift for perfect squares and circles.
  • Nine new wacky extras for Custom games: Ice rink, Giant balls, Cup size, Rocket putts, Swap shop, Ghost balls, Power-up rain, Speed round and Lights out, in a tidier rules menu with switches.
  • The hat store is open: 25 hats from a baseball cap to a dung beetle, with Halloween ones while the season lasts. Hats show on your ball everywhere, and on everyone else’s too.
  • Your account: change your email or delete your account from the profile (your published holes stay, credited to β€œFormer player”). Guests get a friendly reminder to sign in so ranked games count.
  • Ties share the win, skins always show up for the others, pop-ups look like the game, and the menus are faster and no longer flash.
  • Gravestones break like walls, the Rhino smashes straight through them, Possessed now targets a rival, bats knock resting balls, and the blood trail got a gorier look.

v2.6 Β· Fright Night, rebuilt

  • Fright Night has four long new holes (par 6–7): a spider’s web you spiral into, a coffin of crypts with flickering doors and portals, a jack-o’-lantern to weave through, and an hourglass and clock with iron doors to time. Blood Moon Mausoleum stays.
  • Haunted holes look scarier: bone-ash bunkers, swamp sludge, murky bog water, rotting coffin walls, crypt floors, coffin portals, clock hands, clock-face turntables and iron cemetery gates.
  • Friendly ghosts peek over the menus for Halloween, and the floating bats and lightning are gone.

v2.5 Β· Play anywhere, climb the ranks

  • Save your progress: sign in with email or Google. Coins, skins, stats, your name, your holes and building blocks follow you to any device.
  • Monthly ranked: a skill rating from games between signed-in players. Top 3 each month win coins and a trophy. Find it under Ranked on the menu.
  • Custom mode: pick the power-ups, change par, make walls super bouncy or bumpers wild, add an earthquake every putt or random wind. Just for fun, no rewards.
  • Fair play: coins, purchases, boxes and rewards are now checked by our server.
  • Editor: curves in the Points tool (click and drag), Cmd/Ctrl+Z per point, a centre line on the court, and hold Space to move a shape while you draw it.
  • Back buttons between menus, the back gesture closes menus, the intro plays once per visit, and every menu scrolls as a whole.
  • Fixes: no more replayed end of a turn, fairer cup (firm putts through the middle drop), spinners can't trap your ball, the hole-in-one replay shows again, ? boxes vanish the moment they're grabbed, and the mystery ball always opens.

v2.4 Β· Collect them all

  • πŸ“š Collections: every ball face belongs to a set. Finish one for bonus coins and a trail you can’t buy anywhere else.
  • 🎁 Mystery box in the shop: a random ball face for 150 coins (already got it? coins back).
  • πŸ”₯ Daily reward: come back every day for growing coin rewards β€” day 7 is a free mystery box.
  • πŸ† Six legendary faces are now earned, not bought: unlock them with achievements like a hole-in-one or a win.
  • β›³ New here? A practice hole walks you through putting, power-ups and sinking it. Replay it any time from the help.
  • 🎯 Fairer hitboxes for crocs, crabs, pistons, teleporters and ? boxes.

v2.3 Β· Sticker makeover

  • 🎨 A whole new look: every button, menu, power-up and obstacle is now a hand-drawn sticker, with textured fairways and a matching backdrop for each biome.
  • πŸŠπŸ¦€ New critters: crocodiles that snap up your ball, scuttling crabs, sneaky moles and bouncy mushrooms.
  • 🌊 Water now ripples, geysers erupt, and power-ups land with a little sticker pop.
  • πŸ˜€ Ball faces in the shop, plus podium medals for the top 3.
  • πŸ”§ Fixed crabs wandering off the course.

v2.2 Β· Biomes

  • πŸœοΈπŸŒƒπŸŒ΄πŸŽƒ Four biomes with their own look, physics and hazards: Desert, Neon Night, Jungle and Haunted.
  • β›³ 20 new holes in four new courses β€” and the World Tour got a makeover.
  • 🎁 12 biome power-ups like 🌡 Cactus, πŸ”¦ Flashlight, 🦜 Parrot and πŸ¦‡ Bat Swarm β€” they only drop in their own biome.
  • πŸ› οΈ Editor: pick a biome for your hole and build with quicksand, lasers, swinging logs, ghost walls, graves, bats and more.

v2.1 Β· Community 2.0

  • ⭐ Rate community holes 1–5 stars β€” in the Community screen, or right while you’re playing one.
  • πŸ† Hole of the week: the best-rated new hole gets the spotlight.
  • πŸŽ›οΈ Remix anyone’s hole in the editor β€” your version credits the original.
  • πŸ—‘ Take down holes you published.
  • β›³ Hole in one? Watch a POV replay of the ball’s ride into the cup.

v2.0 Β· Sudden death & Daily challenge

  • πŸ’€ Sudden death mode: after every hole the worst total is knocked out. Last one standing wins!
  • πŸ“… Daily challenge: one hole a day with a twist and a fixed loadout, 3 tries, and a leaderboard for everyone.
  • πŸŒ€ Balls no longer rest inside a spinning windmill β€” the blades knock them clear.
  • πŸ’£ Placed power-ups and 🎯 Cup Shift keep clear of moving pieces.

v1.9 Β· World Tour

  • 🌍 World Tour: 10 new holes (23–32), some of them long, all built for big groups.
  • New moving pieces: πŸ›Ά platforms that ferry you over water, πŸ₯Š pistons that punch out of walls, πŸ’Ώ turntables, πŸšͺ gates, βž• spinning bumpers, ⏭️ conveyor belts and πŸš‡ tunnels that go under walls.
  • πŸ› οΈ All of them are in the level editor too, under Moving.

v1.8 Β· Editor tools

  • πŸ“ Test from here: start a test run from any spot.
  • πŸ€– Par helper: a robot plays your hole and suggests a par.
  • 🧭 Path: see the route from tee to cup and spot holes that can’t be finished.
  • 🧲 Walls and pieces snap to course edges, wall ends and 45Β° angles (hold Alt to stop).
  • πŸ—‚οΈ Layers: lock the course shape or hide hazards and obstacles while you work.
  • πŸ•˜ History: jump back several steps at once, plus redo.
  • πŸ“ Hole templates: start from straight, dogleg, island or spiral.

v1.7

  • πŸ‘€ Profiles with stats and 16 achievements.
  • πŸ›οΈ Shop: earn coins with birdies, wins and achievements and spend them on ball skins and trails.
  • 🎁 Mystery ball after every multiplayer game β€” the better you placed, the better your odds.
  • πŸ› οΈ New level editor: βž• add and βž– cut the course with boxes, ovals, freehand or points Β· zoom & pan Β· select several things to rotate, scale, mirror or duplicate Β· save your own 🧩 building blocks.
  • 🐒 New power-up Turtle Shell: fire it at a rival to knock their ball away. (Tiny Cup is gone.)
  • 🧭 A cleaner start screen.

v1.6

  • πŸ’¬ Emotes: press πŸ’¬ or Q to taunt your friends.
  • πŸ•³οΈ Black Hole, 🐌 Wobble and 🎯 Cup Shift power-ups.
  • 😈 Sabotage cam: get knocked into trouble and see a replay of who did it.
  • πŸ“£ The crowd reacts to near-misses, splashes and long putts.

v1.5

  • 🌍 Community holes: publish your editor holes and play (or save) holes other players made. All free.
  • πŸ›£οΈ New Long Haul course: 3 huge holes packed with power-up boxes.
  • πŸŽ₯ The airtime cam is now a small picture-in-picture.

v1.4

  • ⛰️ Roll over a hill fast enough and your ball catches air β€” with a slow-mo side cam. Fly over the water on Volcano Twins!
  • πŸŽ‰ Bigger parties the better you score: birdie, eagle, albatross & hole-in-one fireworks, for everyone to see.
  • πŸ‘€ Watch the other players aim, and their shots now play back smoothly.
  • 🧱 Placed walls show cracks and break after 2 hits.
  • πŸ‘» Ghost Ball now only phases through other balls.
  • πŸ”„ New power-up Reverse: your rival’s next putt goes the opposite way.
  • 🏁 Last ball left on a hole gets 3 more shots.
  • ⏩ Skip button for long rolls on ice holes.
  • β›³ Every ball starts on the tee β€” knock rivals from your first putt.
  • πŸ› οΈ Editor: draw sand, water, ice and the course as box, oval or freehand. Your saved holes can be played in online rooms (β˜… Custom holes).
  • ⟳ Reload button in-game, and no more freezes while watching.

Room code

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Mode

Course

    Waiting for the host to start…

    Pick your holes

    Click holes in the order you want to play them. Your own holes from the editor are marked β˜….

    Who gets it?

    How to play

    🏌️

    Putting

    Drag back from anywhere on the screen and let go to putt. The further you pull, the harder you hit. Right-click or Esc cancels.

    πŸ”

    Taking turns

    Players putt one after another. You have 30 seconds per turn, or it costs you a stroke. Lowest total after the last hole wins β€” or play πŸ’€ Sudden death, where the worst total is knocked out after every hole.

    Custom games can also be arena games on one big map, where everyone carries a knife: Deathmatch, Team deathmatch, Capture the flag and King of the hill. Hit a ball on your putt and it loses a life or goes back to its base; hazards do the same.

    πŸ’₯

    Bump & bully

    Balls collide. Knock rivals into water (+1 for them), away from the cup β€” or even into it by accident.

    🎁

    Power-ups

    You get one free power-up every hole, and more from ? boxes (they respawn). Hold up to 3. Use them on your turn with the buttons or keys 1 2 3.

    🌊

    Penalties

    Water, lasers, graves and black holes cost +1 and put you back where you shot from. Max 10 strokes per hole (more on long holes) and the last ball left gets 3 more shots.

    🌍

    Biomes

    Some holes are in the 🏜️ desert, πŸŒƒ at night, 🌴 in the jungle or πŸŽƒ haunted β€” with their own physics, hazards and power-ups. See the Biomes tab.

    Power-ups that can drop on any hole. Biomes add their own β€” see the Biomes tab.

    Found on every course. Biome hazards are in the Biomes tab.

    1 2 3Use a power-up
    QEmotes, then 1–6
    SScorecard
    HThis help
    RRotate a wall you’re placing
    EscCancel aiming or placing

    Scorecard

    Results

      Waiting for the host…