PuttyPutty
Checking online playβ¦
Gaming Legends Β· until 30 November
v2.9.10 Β· Better timing
v2.9.9 Β· Legends of the course
v2.9.8 Β· Hooks & shells
Hook a moving hazard and it stops at once, until your hook lets go, then carries on from where it stopped (and hits a ball that stopped in its way). Three new long Hook Shots holes: Switchback Swing, Ferry Hook and Pinwheel Alley.
Two big shells-only arenas, Ricochet Rink and Turtle Temple, full of walls to bank shells off.
5 new combos: Bank Robber, Heat Seeker, Bumper Car, Slingshot and Ghost Train. Combo Lab has a new hole for each one (Bank Vault, Homing Pigeon, Bumper Cars, Slingshot Ridge, Ghost Train Station). Juggernaut now really smashes through walls after its first phase. On a phone the minimap stays above the notifications.
v2.9.7 Β· Round & Round, rebuilt
Round & Round has 10 brand new holes, each its own shape: a crescent full of rocks, a big D with wooden posts, a horseshoe with a log across it, twin desert ramps, a brick maze, a hexagon island with an ice side, a snail spiral, a clock with sweeping hands, pachinko and a coffin.
Fans and walls: press where it goes, then drag to aim it.
v2.9.6 Β· Round & Round
Round & Round: 10 round holes (rings, a bowl, a figure-eight, a three-ring circus) through every biome, built for messing with each other. Turntables, belts, bats and tumbleweeds shove balls around, and the boxes only hold the nasty power-ups.
A Green Shell now picks up any box it rolls through, for you.
v2.9.5 Β· Trail blazers
13 new trails in the shop: Comet, Inferno, Frostbite, Sakura, Thunder, 8-Bit, Gold Rush, Phantom, Inkblot, Paw Prints, Melody, Galaxy and Autumn Leaves. Glowing ribbons, particles that burst when you bounce, afterimages and marks left on the course.
Sharper courses on phones, especially on iPhone, and while you aim zoomed in.
23 new achievements, five of them secret, and new Arena and Tricks stats on your profile. Round rewards can now be hats, and a duplicate pays its full shop price.
v2.9.4 Β· Combo Lab
Combo Lab: 10 new holes (par 4 to 6). Everyone starts with the same two power-ups and the boxes only hold that hole's set, so you can find the combos. See which ones under How to play β Power-ups.
Hook Shots: 3 holes with a Grappling Hook every turn. Whip round a corner, circle a lake, hold a windmill still. Plus red stakes along the water and readable combo sums in the help.
v2.9.3 Β· Made for phones
Your turn and your statuses sit at the top now, so nothing covers the tee. Name tags no longer pile up at the tee, and your phone buzzes when your turn has 10 and 5 seconds left.
Phone on its side: a bigger course with the bag down the right. The scorecard keeps names and totals in view, custom power-ups fold away, the chat stays above the keyboard and older updates here fold up.
v2.9.2 Β· Pocket polish
Phones: you putt upwards now (the tee is at the bottom), a glowing frame and a badge show it's your turn, a slimmer player bar for big groups, Skip turn is in the menu, and long-press a power-up or a status for what it does.
Fuse: two power-ups in your bag that make a combo wiggle and get a Fuse badge. Tap a status (Dizzy, Frozenβ¦) to see what it does.
Mulligan takes back your last putt and its stroke, one per turn. The airtime cam shows the walls and bumpers you fly over.
Shop: filter on owned, equipped or not owned, by pack, and see how you look at the top.
Windmill Way's windmill is a little slower, Splash Bridge has a block in front of the cup, and quips from players already in the cup show on the left.
v2.9.1 Β· Rope tricks
Rope tricks: hook a loose flag (or a rival carrying one) and reel it in, reel in a box for a power-up, or tie on to a moving hazard: when your putt pulls the rope tight, it stops until your next turn. Cut the rope mid-putt for trick shots (the button, or C). Got a knife? A rope on you is cut at once.
Throw the flag in Capture the flag: 5 to 10 ball lengths, to a teammate, into your base, or through a portal or teleporter.
Shattered! A shell on a frozen ball breaks it: back to the tee. A Green Shell into a crab, croc, bat or mole stuns it, with stars round its head, until your next turn.
A portal under a box sends the box straight to you.
Two new arenas: Pinball Pond (pistons and boost pads aimed at the ponds) and Croc River (crocs, swinging logs, mushrooms to jump the river). And a Rope party custom rule: Grappling Hooks only, a fresh one every turn.
10 new achievements for arena play, combos and tricks. They count in custom games too.
Bigger faces on the balls with a thinner colour ring, sharper stickers on phones, moving hazards move on the mini map, every combo in How to play, and no Keys tab on touch screens.
v2.9 Β· Hooked
Grappling Hook: hook a spot and swing round it, or hook a rival and drag each other around until your next turn. On a computer, hold β to reel in and β to let out.
Shells: the Turtle Shell is now the homing Red Shell. The new Green Shell fires from your ball, bounces off walls and knocks away whatever it hits, and you still putt after. Arm a Green and use a Red for a Blue Shell on whoever is closest to the hole.
More power-ups: Squid Ink (splats over a rival's screen), Lucky Clover (pick 2 of 3), Invisibility Cloak, Thunderstorm (a curse for every rival), Fan, and Medic for team deathmatch. The Shield now works in every game.
New combos: Rocket Shell, Shell Sight, Spiky Shell (one-hit wall breaker), Triple Threat (split shot copies that stab) and Bullet Time (an aim line that knows the hazards are slowed).
Curveball: hold β or β while you aim, the longer the harder it bends, and the arrow bends with it. On a phone, tap the Curveball badge.
On your phone: pulling on your ball zooms in, with the whole course and your aim in a mini map. Sharper graphics, a menu button for the in-game buttons, smaller notifications, two items per row in the shop and a tidier lobby.
Capture the flag shows a grab straight away for everyone, the quips have a close button, and the daily leaderboard is no longer hidden behind a sticker.
v2.8 Β· Combo time
Nine new power-ups: Bouncy Ball, Curveball, Portal Gun,
Split Shot, Shrink Ray, Tractor Beam, Decoy, Slow-Mo and Jump Pad,
plus a Smoke Bomb that hides part of the course.
Arena power-ups: Shield, Medkit, Landmine, Double Putt,
Recall, Hill Shift (King of the hill) and Flag Decoy (Capture the
flag).
Combos: arm two power-ups that go together for something
extra. Sniper (Rocket + Laser Sight),
Wrecking Ball (Rhino + Rocket, smashes real holes in
walls), Juggernaut (Ghost + Rhino), Assassin (Ghost
+ Knife), Mine Field (Magnet + Bomb) and
Curling (frozen on an ice rink).
The Ghost Ball now phases through the first thing it
hits, then turns solid again. Achievements show
progress bars on your profile.
v2.7 Β· Knives out
Arena games in Custom: Deathmatch,
Team deathmatch, Capture the flag and
King of the hill on three big maps. Everyone carries a
knife: hit a ball on your putt and it loses a life (or goes back
to its base), and hazards hurt too.
Build your own arenas in the editor: switch on
Arena map and place spawn points, team bases, a middle flag
and the kingβs hill. New too: incognito teleporters that
look like coffins and keep their exit a secret, and
Shift for perfect squares and circles.
Nine new wacky extras for Custom games: Ice rink, Giant
balls, Cup size, Rocket putts, Swap shop, Ghost balls, Power-up
rain, Speed round and Lights out, in a tidier rules menu with
switches.
The hat store is open: 25 hats from a baseball cap to a
dung beetle, with Halloween ones while the season lasts. Hats show
on your ball everywhere, and on everyone elseβs too.
Your account: change your email or delete your account
from the profile (your published holes stay, credited to βFormer
playerβ). Guests get a friendly reminder to sign in so ranked
games count.
Ties share the win, skins always show up for the others,
pop-ups look like the game, and the menus are faster and no longer
flash.
Gravestones break like walls, the Rhino smashes straight through
them, Possessed now targets a rival, bats knock resting
balls, and the blood trail got a gorier look.
v2.6 Β· Fright Night, rebuilt
Fright Night has four long new holes (par 6β7): a
spiderβs web you spiral into, a coffin of crypts with flickering
doors and portals, a jack-oβ-lantern to weave through, and an
hourglass and clock with iron doors to time. Blood Moon Mausoleum
stays.
Haunted holes look scarier: bone-ash bunkers, swamp sludge,
murky bog water, rotting coffin walls, crypt floors, coffin
portals, clock hands, clock-face turntables and iron cemetery
gates.
Friendly ghosts peek over the menus for Halloween, and the
floating bats and lightning are gone.
v2.5 Β· Play anywhere, climb the ranks
Save your progress: sign in with email or Google. Coins,
skins, stats, your name, your holes and building blocks follow you
to any device.
Monthly ranked: a skill rating from games between
signed-in players. Top 3 each month win coins and a trophy. Find
it under Ranked on the menu.
Custom mode: pick the power-ups, change par, make walls
super bouncy or bumpers wild, add an earthquake every putt or
random wind. Just for fun, no rewards.
Fair play: coins, purchases, boxes and rewards are now checked
by our server.
Editor: curves in the Points tool (click and drag), Cmd/Ctrl+Z
per point, a centre line on the court, and hold Space to move a
shape while you draw it.
Back buttons between menus, the back gesture closes menus, the
intro plays once per visit, and every menu scrolls as a whole.
Fixes: no more replayed end of a turn, fairer cup (firm putts
through the middle drop), spinners can't trap your ball, the
hole-in-one replay shows again, ? boxes vanish the moment they're
grabbed, and the mystery ball always opens.
v2.4 Β· Collect them all
v2.3 Β· Sticker makeover
v2.2 Β· Biomes
v2.1 Β· Community 2.0
v2.0 Β· Sudden death & Daily challenge
v1.9 Β· World Tour
v1.8 Β· Editor tools
v1.7
v1.6
v1.5
v1.4
Room code
Youβre playing as a guest, so this game wonβt count for ranked.
Waiting for the host to startβ¦
Click holes in the order you want to play them. Your own holes from the editor are marked β .
Drag back from anywhere on the screen and let go to putt. The further you pull, the harder you hit. Right-click or Esc cancels.
Players putt one after another. You have 30 seconds per turn, or it costs you a stroke. Lowest total after the last hole wins β or play π Sudden death, where the worst total is knocked out after every hole.
Custom games can also be arena games on one big map, where everyone carries a knife: Deathmatch, Team deathmatch, Capture the flag and King of the hill. Hit a ball on your putt and it loses a life or goes back to its base; hazards do the same.
Balls collide. Knock rivals into water (+1 for them), away from the cup β or even into it by accident.
You get one free power-up every hole, and more from ? boxes (they respawn). Hold up to 3. Use them on your turn with the buttons or keys 1 2 3.
Water, lasers, graves and black holes cost +1 and put you back where you shot from. Max 10 strokes per hole (more on long holes) and the last ball left gets 3 more shots.
Some holes are in the ποΈ desert, π at night, π΄ in the jungle or π haunted β with their own physics, hazards and power-ups. See the Biomes tab.
Power-ups that can drop on any hole. Biomes add their own β see the Biomes tab.
Found on every course. Biome hazards are in the Biomes tab.
Waiting for the hostβ¦